Friday, February 25, 2011

GameElements-Environment

Wall Tiles impassable
Fast tiles (speed you up)
Slow tiles slow you down
Destroy Wall tiles can be attacked and destroyed to allow access to other areas
Press Tiles (Open Doors/Traps/Modify Map)
Multi-Press Tiles (All must be hit to modify Map)
Toggle Tiles (can be used for puzzles) rollover once turn one color another time they turn different color
Timed Toggle Multi Press Tiles All must be hit in a specific time to modify map (they reset after a while)
Group Ordered PressTiles (Must hit tiles in order)
FakeWall Tiles...look like Walls but can be walked through (we could have a Maze in this hiddenarea where the player is completely obstructed)
Teleport Tiles/Gates move you to another section of the map
Trap(fallthrough) Tiles (sinkholes) you might fall through to a new area of the map (treasure or a trap)
Lock Tiles (Doors, Chests) need a key to open
Damage Tiles do damage when you walk over
Effect Tiles Tiles that add effects to you (Poison, Heal)
StateTiles (Tiles that change depending on state i.e. switches/press tiles change the state of other tiles)
(maybe if you hit the correct toggle tiles a path will be revealed)

Tracker
Follow the Tracks of Enemies (blood, "footprints", "Shed Skin" etc.)
Find monsters lair to get Eggs, scales (from Dragons), ore, ancient weapons, Bodies of Heros

Buried Items (Treasure Hunt)
Use item (shovel) to dig for buried items
"Treasure Maps" > Find landmarks
Follow the beacon > Beeping noise as you get close to something (Castle Crashers)
Follow the vibration > Return Belongings to Graves/Bodies of

Weapons Cache/Bunker > Open World
Find the Bodies of the Kings explorers > (Find out what happened to them to flesh out story)

Treasure Chests
Torches (Can give permanent light)
Gold
Explosive Barrels/Poison (Target and does "splash" damage)
Potions
Weapon Drops
Draw Bridge

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