Monday, February 21, 2011

Fog of War Games--

Fog of War Games
(from GiantBomb)
1) Exploration Incetive to explore the game world
2) Mask disposition and movement of enemy forces
 This simulates the fact that any commander is forced to rely on imperfect and incomplete information on the battlefield, and often must improvise based on intuition and common sense.

My take:

  • Incentivize Exploration
  • Helps in pathfinding (Have I been here before or am I here for the first time)... (great for samey environment where people get lost/go around in circles)
  • It increases tension what I don't know (see) can kill me (for instance traps, enemies, environmental hazards)
  • It's like a lottery ticket, (I might uncover treasure) (a winner)
  • Light can be used to effectively show direction (players drawn to it like moths)
  • May allow sound to be used effectively, even though you might not see something, you may hear it (adds to tension)
  • Allows players to easily spot where the character is even if the screen is busy


NOTEWORTHY GAMES with Fog of War:
Oblivion (when you look at the local map)
Diablo (1&2)
Starcraft (1 & 2)
Warcraft (1&2&3)
Company Of Heroes
MGS 4? Really?
Advance Wars
Fire Emblem : Radiant Dawn
Disgaea
Full Spectrum Warrior
Titan Quest
Dungeon Seige
Planetscape: Torment
Homeworld
Total Annihilation
Comand and Conquer: Tiberian Sun
Legacy of Cain : Soul Reaver
Civilization
Dungeon Keeper
Close Combat
Myth
X-COM
WarHammer
Descent
Final Fantasy Tactics
Command & Conquer
Age of Empires
Dune 2
Final Fantasy 4
Dragon Warrior

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